We explore the ways in which animate objects can be used to cue actions as part of coaching in Activities of Daily Living (ADL). In this case. changing the appearance or behavior of a physical object is intended to cue actions which are appropriate for a given context. The context is defined by the intention of the users. https://www.lightemupsequences.com/hot-mega-Esko-Nexus-HeightMaster-Vented-Safety-Helmet-big-savings/