The whole thing of Bananza's terrain is made from voxels, which Motokura reported was the first factor distinguishing it from Odyssey.[27] Takahashi described making stages from voxels as a lot more practical than polygonal modeling, as builders could "freely combine voxels and elements to construct terrain after which you https://donkeykongbananza08641.vidublog.com/35375507/donkey-kong-bananza-for-dummies